41 research outputs found

    Smart Garage Implementation and Design Using Whatsapp Communication Media

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    WhatsApp is a social networking app that serves as a communication medium. According to the Online Audience Measurement Standards named comScore, in 2017, WhatsApp application users in Indonesia amounted to 35.8 million people. As the most popular mobile application with the most users in the country, in this research the authors chose Whatsapp as a communication medium that will be integrated into one application of Internet of Things (IoT), that is Smart Garage. Smart Garage is a combination of information technology and computing technology that is applied to a house by relying on efficiency and device automation. The results of this research shows that it is better to use mobile data networks than using the wireless networks. The maximum delay when using mobile data is 7.5 s and 7.7 s when using wireless networks. The research using WhatsApp application still rare especially in the field of IoT

    Wireless Sensor Network for Monitoring Rice Crop Growth

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    For observation of rice plants continuously against climatic influences of rice plants in the vegetative stage,reproductive stage, ripening stage by measuring the pH level, temperature, soil moisture using the technology of WirelessSensor Network (WSN). The purpose of this study to monitor climate effects on the growth of rice plants with the technologyWireless sensor network (WSN). The design and implementation of WSN based on Zigbee platform and Arduino withobservation method involve monitoring the change of indicator of each sensor node, distance parameter, delay parameter oneach rice growth. Testing the performance of WSN through parameter RSSI (receive signal strength indicator) between the enddevice and the coordinator through software applications XCTU do at every stage of rice growth. Test results at a distance of100 meters obtained the average value of RSSI in the vegetative stage of -80.40 dBm, at the reproductive stage of -83.72 dBm,and at the ripening stage of -84.44 dBm. The WSN implementation, testing using cluster tree topology is done at a different time.The test is performed between the sensor node to the node coordinator in the topology of the cluster tree in different areas. Theresult of the measurement of data delivery delay is 312ms for the area of 1 hectare of rice field at 120 days of age with the nodenumber of 7 units. Furthermore, with the node number 7 units, 376ms for the paddy field with 2 hectare area. The results ofWSN implementation experiments on 2 hectares of rice farming area can provide real time information so as to contribute inagriculture when there is a change of climatic conditions or sudden pest diseases that affect the results of rice crop productivityand food security

    Performance Evaluation of Gauss-Markov Mobility Model in Hybrid LTE-VANET Networks

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    Vehicular Ad-hoc Network (VANET) developed based on mobile ad-hoc networks (MANET). VANET have different characteristics than MANET, on VANET mobile node (MN) moves faster, topology changes dynamically. The previous research shows that the model of mobility affects to the network performance. In this paper, the Gauss-Markov mobility model used to illustrate the motion of the MN, which illustrates changes of acceleration, speed, location, and direction at any time. This paper enriches the evaluation of the performance of Gauss-Markov mobility model on LTE-VANET hybrid network, by evaluating various network performance metrics, particularly, packet delivery ratio (PDR), throughput, and delay. This research evaluated the Gauss-Markov mobility model and performed with the number of nodes and randomness index (α) that varies by utilizing NS-3 software. The results show that there is a strong correlation between PDR, throughput, and delay with the addition number of MNs. Based on the simulation result, the hybrid LTE-VANET produce better delay compared to pure VANET. The average delay is smaller 40% compared to pure VANET. This simulation also concludes that different value of alpha on Gauss-Markov mobility model does not influence PDR, throughput, and delay

    Performance Analysis Of Firewall As Virtualized Network Function On VMware ESXi Hypervisor

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    Virtualization technology is slowly being used to build network infrastructure called Network Function Virtualization (NFV). It takes network functions such as firewall, load balancer, IPS out of its hardware then uses its software to be run on high specification server. It helps to reduce vendor lock-in and creates a multiplatform network function environment for telecommunication or Internet Service Provider (ISP) company. It has a lot of benefits compared to a traditional network. One of them is reducing the number of hardware that is used in the telecom industry. This technology runs on the hypervisor that is used for the hardware management. One of the important components from NFV is Virtualized Network Function (VNF). In NFV, network devices are run on a server so that a firewall is needed. If an attack occurs on the network, it will interfere the existing network components. This paper focuses on analyzing the performance of two firewall systems: pfSense, and FortiGate. Both firewalls run on the VMware ESXi hypervisor. It compares the firewall performance in normal conditions without attacks and under SYN DoS attacks. Besides, firewall failover capabilities are evaluated. Based on the overall testing results, FortiGate has better performance than pfSense. It has better ability in handling DoS SYN attack because of lower throughput performance degradation and better FTP performance. It is concluded that FortiGate has best performance if it is compared to pfSense.Virtualization technology is slowly being used to build network infrastructure called Network Function Virtualization (NFV). It takes network functions such as firewall, load balancer, IPS out of its hardware then uses its software to be run on high specification server. It helps to reduce vendor lock-in and creates a multiplatform network function environment for telecommunication or Internet Service Provider (ISP) company. It has a lot of benefits compared to a traditional network. One of them is reducing the number of hardware that is used in the telecom industry. This technology runs on the hypervisor that is used for the hardware management. One of the important components from NFV is Virtualized Network Function (VNF). In NFV, network devices are run on a server so that a firewall is needed. If an attack occurs on the network, it will interfere the existing network components. This paper focuses on analyzing the performance of two firewall systems: pfSense, and FortiGate. Both firewalls run on the VMware ESXi hypervisor. It compares the firewall performance in normal conditions without attacks and under SYN DoS attacks. Besides, firewall failover capabilities are evaluated. Based on the overall testing results, FortiGate has better performance than pfSense. It has better ability in handling DoS SYN attack because of lower throughput performance degradation and better FTP performance. It is concluded that FortiGate has best performance if it is compared to pfSense

    Design and Implementation of Smart Parking System Using Location-Based Service and Gamification Based On Internet Of Things

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    Information on the number of available parking slot capacity and trip routes to the destination parking area, and motivation in choosing a parking area location are parameters that can help two-wheeled vehicle users choose the right parking area location. The three parameters that determine the accuracy of selecting a parking area location are implemented in an Internet of Things (IoT) based smart parking system. This system can provide information about the maximum number of slot capacities and the number of available slot capacities at the parking area. Two-wheeled riders are given information about which route to take to the destination parking area by utilizing the Location-Based Service (LBS). These two features are then supported by applying the gamification method to motivate two-wheeled riders to choose the right parking area. The smart parking system is tested with considered Quality of Service (QoS) parameter and black box testing. The results of testing the smart parking system produce QoS performance on the Line of Sight (LOS) test, with an average delay is 71.66 ms, average jitter is 107.59 ms, and throughput is 23 kbps. Meanwhile, in the non-LOS test, the average delay is 132.88 ms, the average jitter is 200.84 ms, and the throughput is 12 kbps. Overall system performance obtained the percentage of reliability is 99.65 %, and availability is 99.65 %. In black-box testing, LBS and gamification methods can implement according to application requirements specifications.Information on the number of available parking slot capacity and trip routes to the  destination parking area, and motivation in choosing a parking area location are parameters that can help two-wheeled vehicle users choose the right parking area location. The three parameters that determine the accuracy of selecting a parking area location are implemented in an Internet of Things (IoT) based smart parking system. This system can provide information about the maximum number of slot capacities and the number of available slot capacities at the parking area. Two-wheeled riders are given information about which route to take to the destination parking area by utilizing the Location-Based Service (LBS). These two features are then supported by applying the gamification method to motivate two-wheeled riders to choose the right parking area. The smart parking system is tested with considered Quality of Service (QoS) parameter and black box testing. The results of testing the smart parking system produce QoS performance on the Line of Sight (LOS) test, with an average delay is 71.66 ms, average jitter is 107.59 ms, and throughput is 23 kbps. Meanwhile, in the non-LOS test, the average delay is 132.88 ms, the average jitter is 200.84 ms, and the throughput is 12 kbps. Overall system performance obtained the percentage of reliability is 99.65 %, and availability is 99.65 %. In black-box testing, LBS and gamification methods can implement according to application requirements specifications

    Performance analysis of tunnel broker through open virtual private network

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    Tunnel Broker uses automatic configuration tunneling mechanism for IPv6 clients connected to IPv4 internet. Connectivity between clients and service providers in IPv6 is urgently needed. Open VPN as a provider implemented configures it by a VPN network, so IPv6 and IPv4 public IP clients can easily connect to the server. In this research focused on the performance of tunnel broker mechanism by utilizing open VPN as access to the network. IPv6 tunnel broker is developed by installing Open VPN and providing IPv6 IPs. Implementation of public IP usage in observing the performance of tunnel broker development is done in BCN Telkom Laboratory Network. The measurement results show that TCP and UDP throughput of IPv6 is slightly higher than IPv4. The research using OpenVPN as a server Tunnel Broker for client access to the server is still rarely done, especially in the field of the network based on Internet Protocol

    A New Variant of Game Theory Based Decision Making (GTDM) Algorithm Routing Protocols to Improve Energy Efficiency on Vehicular Delay Tolerant Network (VDTN)

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    These days, the application of Delay Tolerant Networks (DTN) have been expanded into various scenarios of communications field. Vehicular Ad hoc Networks (VANETs) as a communication scenario which treat its subject to disruption and disconnection with frequent partitioning and high latency. Therefore, Vehicular Delay Tolerant Network (VDTN) is introduced as a new research paradigm due to several characteristics match according to specific prerequisites. DTNs is proposed in Vehicular Network because its mechanisms which is using store-carry-forward, can be implemented to deliver the packets, without end-to-end connection, to the destination. One of challenging research of DTN in routing protocol is to meet prerequisites of many applications, especially in vehicular network (VDTN).  This paper presents a new variant of Game Theory based on Decision Making (GTDM) that can deliver packet to static node due to improve the energy efficiency of DTNs in city environments. Hence, its destination node (Receiver Node) needs to go to the static node to take their packet under Working Day Movement (WDM), because relay node will be passing by the static node with continuously move to its track to deliver packet. In this paper author will analyze the new variant of GTDM (NVGTDM) which can be more useful than original GTDM for application in city environment with using transportation movement. We conclude that modification of GTDM routing algorithm (NVGTDM) improves energy efficiency as much as 10.38% than the original GTDM. Hence, it can be ensured to compare either to Epidemic or PRoPHET routing algorithm with 55.44% and 68.75% in rates of energy efficiency respectively

    Design and Implementation VOIP Service on Open IMS and Asterisk Servers Interconnected through Enum Server

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    Asterisk and Open IMS use SIP signal protocol to enable both of them can be connected. To facilitate both relationships, Enum server- that is able to translate the numbering address such as PSTN (E.164) to URI address (Uniform Resource Identifier)- can be used. In this research, we interconnect Open IMS and Asterisk server Enum server. We then analyze the server performance and PDD (Post Dial Delay) values resulted by the system. As the result of the experiment, we found that, for a call from Open IMS user to analog Asterisk telephone (FXS) with a arrival call each servers is 30 call/sec, the maximum PDD value is 493.656 ms. Open IMS is able to serve maximum 30 call/s with computer processor 1.55 GHz, while the Asterisk with computer processor 3.0 GHz, may serve up to 55 call/sec. Enum on server with 1.15 GHz computer processor have the capability of serving maximum of 8156 queries/sec.Comment: 12 Page

    Research Trend Topic Area on Mobile Anchor Localization: A Systematic Mapping Study

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    Localization in a dynamic environment is one of the challenges in WSN localization involving dynamic sensor nodes or anchor nodes. Mobile anchors can be an efficient solution for the number of anchors in a 3-dimensional environment requiring more local anchors. The reliability of a localization system using mobile anchors is determined by various parameters such as energy efficiency, coverage, computational complexity, and cost. Various methods have been proposed by researchers to build a reliable mobile anchor localization system. This certainly shows the many research opportunities that can be carried out in mobile anchor localization. The many opportunities in this topic will be very confusing for researchers who want to research in this field in choosing a topic area early. However, until now there is still no paper that discusses systematic mapping studies that can provide information on topic areas and trends in the field of mobile anchor localization. A systematic Mapping Study (SMS) was conducted to determine the topic area and its trends, influential authors, and produce modeling topics and trends from the resulting modeling topics. This SMS can be a solution for researchers who are interested in research in the field of mobile anchor localization in determining the research topics they are interested in for further research. This paper gives information on the mobile anchor research area, the author who has influenced mobile anchor localization research, and the topic modeling and trend that potentially promissing research in the future. The SMS includes a chronology of publications from 2017-2022, bibliometric co-occurrence, co-author analysis, topic modeling, and trends. The results show that the development of mobile anchor localization publications is still developing until 2022. There are 10 topic models with 6 of them included in the promising topic. The results of this SMS can be used as preliminary research from the literacy stage, namely Systematic Literature Review (SLR)
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